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dkure
Joined: 26 Sep 2002
Posts: 861
Location: Sydney, Australia
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Posted: Sun Aug 24, 2003 9:25 pm Post subject: |
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mur wrote: |
where do i have to place these skyboxes? |
/quake/qw/env
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Psychopheles
Joined: 18 Sep 2002
Posts: 261
Location: Nesquehoning, PA
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Posted: Sun Aug 24, 2003 10:36 pm Post subject: |
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I must now say that I am ultimately impressed with this massive update. Quake has never been so much in style! Again, you never cease to amaze me fuh. :D
If you need a tester before release, you know where I am. |
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fuh
Almighty King
Joined: 07 Sep 2002
Posts: 2086
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Posted: Sun Aug 24, 2003 11:12 pm Post subject: |
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Psychopheles wrote: |
I must now say that I am ultimately impressed with this massive update. Quake has never been so much in style! Again, you never cease to amaze me fuh.
If you need a tester before release, you know where I am. |
thanks chump.
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fuh
Almighty King
Joined: 07 Sep 2002
Posts: 2086
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Posted: Sun Aug 24, 2003 11:13 pm Post subject: |
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Miksu wrote: |
Damn that new scoreboard looks nice. Shouldn't it be possible to integrate some simple speedstats-variant into FuhQuake now? I think it would be enough if one could press a button and create a html-page where you can see everyone's kills/deaths/etc. |
Yep, this will most likely be int here too, small chance it may in the 0.30 update/bugfix release around a month later.
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fuh
Almighty King
Joined: 07 Sep 2002
Posts: 2086
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Posted: Sun Aug 24, 2003 11:13 pm Post subject: |
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Luke wrote: |
Fuh, is it me or are some of the particle sprites messed up in the teleport screenshot? It looks like the sprite graphic's border is being displayed or something on the bottom of those particle's.
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I redid the big image (not the thumbnail). Should be find now.
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Luke
Joined: 25 Jan 2003
Posts: 408
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Posted: Mon Aug 25, 2003 2:21 pm Post subject: |
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The teleport screenshot looks allot better now.
Are those fireballs from a TF weapon? Deathmatchers are going to get jealous :) |
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zob1ch_
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Posted: Mon Aug 25, 2003 5:28 pm Post subject: stats |
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what about the same stats for normal dm (without flagcaptures ofcourse and other non dm supoorted counts) |
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Mercury
Joined: 06 Oct 2002
Posts: 140
Location: Adelaide, Australia
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Posted: Mon Aug 25, 2003 6:52 pm Post subject: |
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flag stats works off message printing from mod. If the client doesnt detect a flag print it wont add the stats in the tab status (im guessing). Have to ask fuh but im pretty sure thats how it works.
_________________
New Oz TeamFortress mod
http://ap.qgl.org/mercury/ |
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melody
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Posted: Mon Aug 25, 2003 7:01 pm Post subject: |
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this looks VERY cool.
i think that the scoreboard should also show your net -frags, ie. frags - deaths. |
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fuh
Almighty King
Joined: 07 Sep 2002
Posts: 2086
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Posted: Mon Aug 25, 2003 8:34 pm Post subject: Re: stats |
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zob1ch_ wrote: |
what about the same stats for normal dm (without flagcaptures ofcourse and other non dm supoorted counts) |
yeh of course this is there too, software and GL. you just need a big enough conwidth, the bigger the more stats fit in.
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JKova
Joined: 05 Feb 2003
Posts: 63
Location: Helsinki, Finland
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Posted: Tue Aug 26, 2003 12:00 am Post subject: |
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That new scoreboard looks very, very nice, I'm drooling already
I must've said this a dozen times already, but fuh, keep up the good work you're doing!
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Clan Eläintarha
#elintarha @ quakenet
http://www.elaintarha.org |
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t00nsy
Joined: 02 Feb 2003
Posts: 109
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Posted: Tue Aug 26, 2003 2:59 am Post subject: |
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QW ROX, FUHQUAKE ROX, FUH ROX...
wow that rox !
=)
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"Software is like sex...it's better when it's free" Linus Torvald |
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Psychopheles
Joined: 18 Sep 2002
Posts: 261
Location: Nesquehoning, PA
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Posted: Wed Aug 27, 2003 9:03 am Post subject: |
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Hm. There is a minor, yet overlooked display bug, when it comes to character sets and large graphics displays. You've noticed that if you played 800x600 with no conwidth, that some of the text displayed is "blurry"? I wonder if it's possible to fix something like that. I'd be able to view the greatly improved scoreboard if I had room to display it :D |
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Luke
Joined: 25 Jan 2003
Posts: 408
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Posted: Wed Aug 27, 2003 2:54 pm Post subject: |
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I don't like that charset. People who makes those should read a good book on font design. That charset in the screens makes it hard to tell when there is a space between characters and when there is not. In other words, the characters don't group into words correctly... making stuff really hard to read.
A real font solution would be to allow for True Type Fonts or some platform independent font support. That way we could have variable width fonts, which would look really nice for most text. Of course, some things in quake are meant to be read in fixed-width fonts.
Real font support would let people change colors on the fly (and fonts too)! |
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Luke
Joined: 25 Jan 2003
Posts: 408
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Posted: Wed Aug 27, 2003 4:35 pm Post subject: |
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I hope Fuhquake gets Tenebrae's lava splash particle effect. Check the screenshot and tell me that isn't how it SHOULD look:
http://www.league3o.com/omiquake/quake04.JPG
Also, I would also love to see Tenebrae style decals, especially for blood sploshes and stains. Check this screenshot, and imagine your favorite map after some heavy fighting. Walls should be coated with gore!
http://www.league3o.com/omiquake/quake08.JPG |
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Psychopheles
Joined: 18 Sep 2002
Posts: 261
Location: Nesquehoning, PA
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Posted: Wed Aug 27, 2003 9:04 pm Post subject: |
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I'm talking about the main 8x8 charset, not the 16x16, 24x24 or even 32x32. The main one that comes with Quake. |
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fuh
Almighty King
Joined: 07 Sep 2002
Posts: 2086
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Posted: Wed Aug 27, 2003 11:14 pm Post subject: |
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Psychopheles wrote: |
I'm talking about the main 8x8 charset, not the 16x16, 24x24 or even 32x32. The main one that comes with Quake. |
gl_smoothfont 0/1 ?
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Psychopheles
Joined: 18 Sep 2002
Posts: 261
Location: Nesquehoning, PA
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Posted: Thu Aug 28, 2003 5:07 am Post subject: |
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this is with smoothfont off.
otherwise I wouldn't have posted. :P |
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Guest
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Posted: Thu Aug 28, 2003 2:27 pm Post subject: |
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turn it on then? |
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MonoXide
Joined: 26 Mar 2003
Posts: 22
Location: Adelaide
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Posted: Fri Aug 29, 2003 2:13 am Post subject: |
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great job fuh
cant wait for the release, keep up the good work
for the people that use other clients, SHAME#$^!@ |
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